Every resident within a town starts with Resident permissions. Higher ranks provide additional administrative, defensive, or specialized powers.
Leadership & Administration
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Mayor: The ultimate authority. They possess full control over town settings, finances, and land. They are the only ones who can create or join nations.
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Co-Mayor: The direct deputy with near-total control over the town. They can manage nation membership, town funds, land claims, and jail settings.
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Assistant: High-level staff focused on town growth and maintenance. They can invite or kick players, claim new land, and toggle PvP or monster settings.
️ Defense & Law Enforcement
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Guard: Defensive specialists focused on enforcing order. They can jail outlaws, toggle PvP, and earn Battle Points during sieges.
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Sheriff: Specialized law enforcement officials. They have full access to jailing, unjailing, and managing the town's outlaw list.
Specialized Support
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Recruiter: Growth specialists who have the specific authority to invite new players to join the town.
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Trusted: Loyal citizens granted permissions to build and interact on all town-owned land, providing access to infrastructure without needing individual plot permissions.
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Resident: The standard town member. They can claim their own plots, manage personal plot permissions, and deposit money into the town bank.
Nation Ranks
Nations consist of multiple towns working together. Permissions here are granted to all citizens of all towns within that nation.
High Command
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Leader / King: The head of state. They have total control over nation ranks, diplomacy, and the national treasury.
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Co-Leader: National deputies with near-total control over national affairs. They are restricted from deleting the nation.
Administration & Military
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Minister: Administrative and diplomatic officials. They manage town invitations, set allies/enemies, and assign Recruiter or Soldier ranks.
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General: The supreme military commander. They can start sieges, invade enemy land, and decide when to surrender or plunder.
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Recruiter: Tasked with expanding the nation. They can invite new towns and promote citizens to Soldiers.
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Soldier: Military personnel involved in wars and defense. They earn Battle Points during nation sieges and can spawn at allied towns for deployment.
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Civilian: The baseline nation member. They can access nation/alliance chat and use the nation's spawn point.
Nomads & Outsiders
Players who do not belong to a town are considered Nomads.
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Nomad Rights: Can use global chat, join existing towns, or start their own town if they have the funds.
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Peaceful Status: Players in towns or nations set to "Peaceful" receive a specific protection node, deterring enemies or excluding them from certain war events.